Adjustments to the battle mechanics as well as certain characters have been applied. Additionally, new BGM has been added to Music Select and various bug fixes have been implemented.
■General
New music has been added to Music Select ・Ares (VS Ares) ・Colossus (VS Colossus) ・Yggdrasil (VS Yggdrasil) ・Rose Queen (VS Rose Queen) ・Wings of Terror (VS Proto Bahamut) ・Armageddon (VS Grand Order)
An issue was fixed for Lowain’s color 18 where Lady Katapillar’s hair color did not display correctly when Magnificent Tool of Destruction was used.
■Trophy
The “Granblue Know-It-All” trophy’s unlock conditions have been changed.
Characters and terms that required DLC purchase are no longer needed to unlock this trophy.
■Rank Match/Room Match/Lobby Match
Fixed an issue where Lunalu’s random character select did not function properly.
■Rank Match/Profile
Changed the “SS” and “SSS” Versus Ranks and emblem graphics to “S+” and “S++.”
■Room Match/Lobby Match
Fixed a rare issue where the game would close abruptly while the spectator feature was in use.
■Gallery
Changed “Rose Queen (VS Rose Queen)” to the vocal version.
■Character Adjustments
System
Gran
Katalina
Charlotta
Lancelot
Ladiva
Metera
Lowain
Ferry
Zeta
Vaseraga
Beelzebub
Narmaya
Soriz
Zooey
Cagliostro
Yuel
Anre
Eustace
Seox
Vira
Avatar Belial
■Other Issues
Others ・Fixed text bugs. ・Applied minor bug fixes.
A bug fix related to Overdrive has been implemented.
■General
Fixed an issue where Djeeta’s Skybound Art, Eternal Ascendancy, did not have the correct technical command properties and visuals while Overdrive was active.
Bug fixes to Overdrive as well as other small fixes have been implemented.
■General
Fixed an issue where, under certain conditions, Overdrive would not end properly after being activated.
Fixed an issue where, under certain conditions, normal attacks still dealt chip damage even after Overdrive ended.
Fixed an issue where the display would become corrupted when Overdrive hit certain skills.
Fixed an issue where, under certain conditions, the Dragon Gauge would deplete more than usual when Zooey was put in a knockdown state while Summon Dragon was active.
■Other Bug Fixes
Others ・Fixed text bugs. ・Applied minor bug fixes.
・System messages displayed on the battle screen Rushdown! > Tactical Move! Backshift! > Tactical Move!
・Mission Training ・Glossary ・Free Training Rushdown > Tactical Move – Rush Backshift > Tactical Move – Backshift
■RPG Mode
During the boss battle against Beelzebub in “Episode 40: The Absolute,” a bug has been fixed where progress could become blocked under certain conditions when Beelzebub activated his Skybound Art, “Black Spear.”
The gameplay has been significantly updated with the addition of new battle mechanics Tactical Move – Rush, Tactical Move – Backshift, and Overdrive, and character adjustments have also been applied. Bug fixes have also been implemented.
■General
New battle mechanics Tactical Move – Rush, Tactical Move – Backshift, and Overdrive have been implemented.
■Tactical Move – Rush
A new mechanic where you close the distance on foes with an attack.
The command is → + M + H (Costs 50% of the SBA Gauge). While moving, the player is invulnerable to strike attacks, so this can be used as a punish by avoiding foes’ normal attacks. However, it is not invulnerable to projectiles and throws, so it must be used with caution in certain situations. But even if the attack is blocked, the player is at an advantage, and it can be used as a tool to get a read on your foes.
Rush can also be used to cancel normal attacks, with the exception of crouching U. Additionally it can be further chained into other skills to extend combos upon a successful hit. So players can try to go for combos such as normal attack > Rush > skill.
■Tactical Move – Backshift
A backstep that is fully invincible from start-up.
The command is ← + M + H (Costs 50% of the SBA Gauge). The buttons can be held down to activate it at the earliest moment, so it can be easily used after a block or on wake-up.
The main purpose is to avoid foes’ attacks. It is especially useful at midscreen, where foes’ attacks can be avoided to safely create distance.
Furthermore, in order to balance with characters with invincible skills and (+) skills, their recovery on Backshift is slightly longer (the invincibility duration is the same for all characters).
■Overdrive
A new power-enhancing system called Overdrive will activate after a hit box surrounding the player is generated. The input is G + M + H (Costs 100% of the SBA Gauge and can only be used once per round). The activation is invincible and will create a hit box surrounding the character. The hit box will push foes back significantly, regardless of if the Overdrive registers a hit or block. So this can be used effectively even when the foe is blocking.
When activated, the SBA Gauge will transform into the Overdrive Gauge. Since the SBA Gauge is no longer available, Rush and Backshift cannot be used. But the Skybound Art (Super Skybound Art) is still accessible (Overdrive will end immediately if a Skybound Art is used.).
After activation, attack strength (with certain exceptions) will increase, normal attacks now deal chip damage, and overhead attacks will have faster start-up. On top of that, other enhancements include negating chip damage and skills from simple commands will have the same properties as technical commands.
■Mission Training
New battle mechanic missions have been added in Basic Mission.
New battle mechanic explanations have been added in Glossary.
■Glossary
New battle mechanic explanations have been added in the Systems tab.
■Profile
New trophies have been added.
* “Tactical Move” is not correctly displayed in certain areas of the game. This will be fixed in version 2.81, which will be released in mid-June. We apologize for the error and any inconvenience caused.